42 research outputs found
Decision Analysis Linguistic Framework
Everyday human beings are faced with situations they should choose among different alternatives by means of reasoning and mental processes when solving a problem. Many of these decision problems are under uncertain environments including vague, imprecise and subjective information that is usually modeled by linguistic information due to the use of natural language and its relation to mental reasoning processes of the experts when expressing their judgments. In a decision process multiple criteria can be evaluated which involving multiple experts with different degrees of knowledge. Such process can be modeled by using Multi-granular Linguistic Information (MGLI) and Computing with Words (CW) processes to solve the related decision problems. Different methodologies and approaches have been proposed to accomplish this process in an accurate and interpretable way. In this paper we propose a useful Decision Analysis Framework to manage this kind of problems by using the Extended Linguistic Hierarchy (ELH), 2-tuples linguistic representation model and its computational method. The developed Framework has many advantages when dealing with a complex problem in a simple way and its capability of having easy and useful reasonably results.Sociedad Argentina de Informática e Investigación Operativ
Potenciando el aprendizaje proactivo con ILIAS&WebQuest: aprendiendo a paralelizar algoritmos con GPUs
Arquitectura de Computadores es una asignatura
troncal de segundo ciclo de la titulación de IngenierÃa
de Telecomunicación (P.E. 2004) de la Universidad
de Jaén, que desde el curso académico 2009/10
cuenta con una metodologÃa de aprendizaje proactivo
para motivar al alumno en la realización de las
prácticas. En concreto, se ha abordado la enseñanza
de la materia de paralelización de algoritmos haciendo
uso de GPUs de tarjetas gráficas convencionales.
Además, se ha dado soporte telemático al profesorado
y alumnado de la asignatura mediante el uso de
plataformas web de e-learning como ILIAS y otras
como WebQuest. Por último, en este trabajo se presentan
algunos de los resultados alcanzados con esta
experiencia.Peer Reviewe
Activity Recognition for IoT Devices Using Fuzzy Spatio-Temporal Features as Environmental Sensor Fusion
The IoT describes a development field where new approaches and trends are in constant change. In this scenario, new devices and sensors are offering higher precision in everyday life in an increasingly less invasive way. In this work, we propose the use of spatial-temporal features by means of fuzzy logic as a general descriptor for heterogeneous sensors. This fuzzy sensor representation is highly efficient and enables devices with low computing power to develop learning and evaluation tasks in activity recognition using light and efficient classifiers. To show the methodology's potential in real applications, we deploy an intelligent environment where new UWB location devices, inertial objects, wearable devices, and binary sensors are connected with each other and describe daily human activities. We then apply the proposed fuzzy logic-based methodology to obtain spatial-temporal features to fuse the data from the heterogeneous sensor devices. A case study developed in the UJAmISmart Lab of the University of Jaen (Jaen, Spain) shows the encouraging performance of the methodology when recognizing the activity of an inhabitant using efficient classifiers
Desarrollo y empleo de juegos educativos on-line destinados al auto-entrenamiento y auto-evaluación
La implantación del EEES, está originando cambios
en el modelo docente, cada vez más orientado al trabajo
autónomo del alumno. Los contenidos electrónicos
que apoyan el proceso de aprendizaje también
deben, por tanto, orientarse a facilitar el aprendizaje
autónomo, como por ejemplo los procesos de autoevaluación
y auto-entrenamiento por parte del estudiante.
Por ello, parece adecuado desarrollar contenidos
electrónicos que motiven y a la vez entretengan
de forma amena al alumnado durante su aprendizaje
autónomo. En esta contribución, proponemos
una serie de juegos educativos electrónicos como herramienta
que haga de la auto-evaluación y del autoentrenamiento
un proceso ameno y entretenido.Peer Reviewe
Decision Analysis Linguistic Framework
Everyday human beings are faced with situations they should choose among different alternatives by means of reasoning and mental processes when solving a problem. Many of these decision problems are under uncertain environments including vague, imprecise and subjective information that is usually modeled by linguistic information due to the use of natural language and its relation to mental reasoning processes of the experts when expressing their judgments. In a decision process multiple criteria can be evaluated which involving multiple experts with different degrees of knowledge. Such process can be modeled by using Multi-granular Linguistic Information (MGLI) and Computing with Words (CW) processes to solve the related decision problems. Different methodologies and approaches have been proposed to accomplish this process in an accurate and interpretable way. In this paper we propose a useful Decision Analysis Framework to manage this kind of problems by using the Extended Linguistic Hierarchy (ELH), 2-tuples linguistic representation model and its computational method. The developed Framework has many advantages when dealing with a complex problem in a simple way and its capability of having easy and useful reasonably results.Sociedad Argentina de Informática e Investigación Operativ
A Method Based on AHP to Define the Quality Model of QuEF
QuEF is a framework to analyze and evaluate the quality of ap proaches based on Model-Driven Web Engineering (MDWE). In this frame work, the evaluation of an approach is calculated in terms of a set of informa tion needs and a set of quality characteristics. The information needs are
requirements demanded by users of approaches. On the other hand, the quality
characteristics are specific aspects that the approaches provide to their users. In
these lines, there is a gap in the importance of each quality characteristic in the
QuEF and the degree of coverage of each information need regarding the quali ty characteristics. In this contribution, we propose a method to define the Quali ty Model within QuEF. This method is based on the Analytic Hierarchy Process
in order to establish the importance of the quality characteristics and the degree
of coverage of each requirement of the information needs regarding the set of
quality characteristics. Furthermore, a software application that develops the
proposed method is presented.Ministerio de Ciencia e Innovación TIN2009-08286Junta de AndalucÃa P08-TIC-3548Ministerio de Ciencia y TecnologÃa TIN2010-20057-C03-02Ministerio de Educación y Ciencia TIN2010-12312-EJunta de AndalucÃa TIC-578
Auto-entrenamiento y auto-evaluación a través de juegos educativos
La implantación del EEES, está originando cambios en el modelo docente, cada vez más orientado al trabajo autónomo del alumno. Los contenidos electrónicos que apoyan el proceso de aprendizaje (e-Learning) también deben, por tanto, orientarse a facilitar el aprendizaje autónomo, como por ejemplo los procesos de auto-evaluación y auto-entrenamiento por parte del estudiante. Por ello, parece adecuado desarrollar contenidos electrónicos que motiven y a la vez entretengan de forma amena al alumnado durante su aprendizaje autónomo. En esta contribución, proponemos una serie de juegos educativos electrónicos como herramienta que haga de la auto-evaluación y del auto-entrenamiento un proceso ameno y entretenido, incluyéndolos en paquetes SCORM que faciliten su transferencia entre diferentes plataformas electrónicas de aprendizaje
Traducción y adaptación transcultural al contexto español del marco teórico Person-Centred Practice Framework
Background. Person-centered care has become a key global approach that seeks to provide answers to all factors of the complex health care-related processes. This has led to the development of theoreti-cal frameworks that represent the components of person-centered care. The internationally recognized Person-Centred Practice Framework (PCPF) (McCormack and McCance) allows multidisciplinary teams to understand and operationalize the dimensions for the development of person-centered care. The aim of this study was to obtain the first Spanish version of the PCPF translated and adapted to the Spanish con-text. Methods. We translated the PCPF following the Translation and cul-tural adaptation process for Patient-Reported Outcomes (PRO) Measures guidelines. A consulting session with experts was part of the process and content validation on clarity and relevance for each domain was performed. Results. We encountered no significant difficulties to reach agree-ments on most of the terms except for Having a sympathetic presence. Not only was a complex term to translate but also to trans-culturally adapt. Regarding relevance and clarity, the content index by construct (I-CVI) and the global framework (S-CVI/Ave) were consistent with their original counterparts (>= 0.90). Conclusions. The adapted Spanish version is clear, significant, and conceptually equivalent to the original PCPF. It will allow a better com-prehension of the person-centered practice framework in the Spanish context and facilitate the implementation of this approach in clinical practices